~30+ steps https://snipboard.io/mclua7.jpg, all shots were targetted at the red circle of mannequin, interesting fact: Just take a look at the mod page for details. 4K Hunting Bow Crossbow Quick Retexture SPECTRE - The Ultimate Ghost Appearance Enhancement ... Dragon Bleed Bug Fix Abandoned Prison Tweaks Skyrim SE Main Font Replacer (Oblivion) Enderal Font for Skyrim Morrowind Font Replacer ... Digitigrade Beast Races for Skyrim SE Disable Auto-Aim Display Case Fixed Shine Distinct Elven Armor Variants Arrow damage is the sum total of the quality and material of the bow and the arrow being used, as well as the bow's draw length. Unofficial Skyrim Legendary Edition Patch by Unofficial Patch Project Team – Comprehensive bug-fixing mod for Skyrim, aiming to eventually fix every bug in the game. I'm using Less Intrusive Hud II and Improve camera. ABT – Arrow and Bolt TweaksThis mod makes a lot of subtle changes to the arrow and bolt system … Yeah, maybe I just have to look for myself. ". I'm unable to run the game when using debug dll while ENB d3d11.dll (v0.421) is in Skyrim folder. Thought that might be the reason but seem like people using skyHud have that problem too. Is it a new addition to SSE? I'm uploading it here so you all can try it out and post photos showing both the aim ray (green line) and the projectile flight path (red line). This results in flickering as both mods try and change the size. Spiritually speaking, of course. Scoped Bows is a mod that adds scopes in the most lore-friendly way possible. The mod adds a total of 32 bows into the game, which gives you plenty of variety and many more options to complement your archery experience. I actually have yet to download it, but it could be worth giving No Auto-Aim a try. You signed in with another tab or window. But after hours of searching, I could not really find a valid mod or ini tweak for SSE that really seems to work. Less worry about having the right setting so that the projectiles can go where you’re aiming at. Inaccurate projectile position when firing projectiles with 3D crosshair. Created by TheCompiler, STEP is a collaborative project with input from the modding community, technical volunteers, and project administrators.The goal is to provide tested and validated methods for establishing and maintaining an enhanced modded Skyrim. Requires Ebony Ingots and leather I'll add image later. I've compiled the latest version in debug mode to enable the debug line drawing for the crosshair ray and projectile trajectories. Every bow's damage is governed by perks and the level of the Archery skill, but there are multiple other ways to increase a bow's damage. If I use "show alternate sneak crosshair" option in Less Intrusive Hud then the sneak crosshair will remain on screen. Press question mark to learn the rest of the keyboard shortcuts. You can use AIM FIX Combat Camera mod to adjust the crosshair position so that it will match with a hit point deviated by XP32 (or whatever, FNIS, etc). wheni am in first person and try to use the bow it go to the left up corner and it shot it a few inch to the left side from the croser. Then try the bow… Sign in Successfully merging a pull request may close this issue. I much dislike the idea of auto-aim or aim-assist. After you get out of cave and Alduin will fly far away (the Unbound quest completes) you will see the AIM FIX welcome message, the camera will apply its defaul settings, and the MCM will become active. I thought it was just a poor design choice." You could also see the flickering crosshair I mentioned above. Edit: was a conflict with TKDodge, removing TK Dodge and the FNIS 2.1 add-on fixed the issue. Some mods have alternatives such as textures, weathers and lighting, but I've found this combo to stay similar to Vanilla with minimal performance impact. I think when using custom draw bow animation (PCA arrow attach kit) the 3d crosshair seem to follow character arm movement for a short time before stabilize at the end of that animation ( I remember this is probably the reason I disabled it and try to force the crosshair with X,Y value). fMouseHeadingYScale=0.0100 fMouseHeadingXScale=0.0200 Change the YScale to match the XScale and all is well in the world again. Second One : What was your exeprience with no-crosshair archery? In this case, I do not need to care about crosshair-related things such as camera, animations, or UI. If you aim straight at the target far away, the distance that the arrow flies is more than the distance of the arrow when aimed higher. 125 7d Ravengate.esp ... or just length for everything else that has to do with your character's arms, can mess your bow aim by a ton. Improved combat, crafting, weapons & armor, magic system, completely overhauled perk trees etc. SkyUI by SkyUI Team – Improves Skyrim's User Interface by making it easier to navigate with a mouse and keyboard. Under [controls] in Skyrim.ini (Found in "My Documents\My Games\Skyrim") there are two entries. Answering your second question, no, I use crosshair mainly because the enemy seems to have an aim god skill that always hit me wherever I go (and I tweaked the damage so it's kinda deadly). https://youtu.be/d2bea9PdIWE . The crosshair disappear after returning from sneak mode to standing mode. Pretty sure it's just a bunch of settings in Skyrim.ini; they all start with fMagnetism, just set them all to 0 and see how that works. This post and the video below shows a Skyrim archery tweak making bow and arrows work much more realistically and intuitively. So, the fix is to open the console and type: player.addspell 02007ebc. If it says it has NOT been added, type the command again to re-activate it. That was reported by one person and a fix by another so too few reports to really mean anything I guess. Does it work for you? right? In the video there's some strange issues. But this mod looks a bit too much heavy/complicated to me, for it fiddles with camera and UI to calibrate crosshair position meticulously. Archery works the best in this regard, where you hold one controller forward as the bow and draw back the other to aim. It seem to appear after dodging or in 1st mode. Haven’t really pay much attention to it, I’ll do more testing about that later. The aim has been to balance performance with gameplay and audial/visual enhancements and minimise CTDs. The text was updated successfully, but these errors were encountered: Same. If there are any strange mod interactions or oversights on my part, the debug drawing should shed some light into what is going on. I thought it was just a poor design choice." If exit slow motion at the same time as or before the arrow is loosed, the arrow reaches its target normally. I keep the crosshair so I don't feel like being cheated. Main Question : (SSE) What is your solution for turning off auto-aim? Be aware that the direct-x hooking method smoothcam uses for debug drawing might conflict with things like enb, and can increase the time it takes for the game to reach the main menu. What remains in Skyrim is the freedom to fully customise a character’s skills without committing to one talent. Hi. Position is normal Skyrim quirkiness when 3D crosshair is disabled. Enable 1st person arms for bow (if you are using the bow mostly). Edit: was a conflict with TKDodge, removing TK Dodge and the FNIS 2.1 add-on fixed the issue. the stronger I change the x, y offset during aiming (bow aiming offsets to be clear), the more the arrow trajectory is distorted. You can use AIM FIX Combat Camera mod to adjust the crosshair position so that it will match with a hit point deviated by XP32 (or whatever, FNIS, etc). There was briefly one on the 3T community page, but it was removed. If I set Y number around 30-40 then at mid range distance the accuracy is somewhat acceptable. When shootin… For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "Aiming with the Crossbow? Did it make hitting targets with arrow absurdly hard? Notes: Tiny update to patch in the new version of Serana Dialogue Add-On. Been tearing my hair out over this one. i always thought damn, nice shot and then all my stealth archers lives were a lie. And it turn back on after dodging (?). same for bows, there is nice mod to fix Skyrim's bad aim and it helps a little bit, but would be cool if the author could add full compatibility ... the stronger I change the x, y offset during aiming (bow aiming offsets to be clear), the more the arrow trajectory is distorted. By clicking “Sign up for GitHub”, you agree to our terms of service and I'll be honest, I had no idea Skyrim had auto-aim. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! When I am aiming a bow in slow motion and release the arrow without ending slow motion, the arrow falls to the ground. I could not find a Requiem patch for Rustic Soulgems anywhere, so I took it upon myself to upload one here. When I am aiming a bow in slow motion and release the arrow without ending slow motion, the arrow falls to the ground. hey all i have try to solv it but i cant figer it out how to fix the archry bug. Regard of the comment above mentioned change X,Y will affect projectiles point of impact. dont know why but cant get pics now i will try agin later. Just take a look at the mod page for details. Makes aiming accurate out of the box. I saw a lot of games use that method. This does occur when I am certain that the bow is fully drawn, i.e. Gone are the days of classes in The Elder Scrolls where prisoners had to choose between a Healer or a Mage. I'm not even sure if it fixes the auto-aim, but I never noticed if auto-aim even exist at all. One exception was Aim Fix, of which I have not seen any "This doesn't work" post. ~3 steps https://snipboard.io/mdiR6o.jpg Have a question about this project? (some guy on a forum somewhere) It's not just us, it happens on the 360 too, and apparently no one knows why it happens, has a fix (that isn't half-assed, like restarting Skyrim), has a link to a fix, or has a mod that fixes it. That's a glitch? I'm very interested to hear more from others about removing it. It’s accordingly much trickier to aim properly in VR than it is with standard interfaces, however. For The Elder Scrolls V: Skyrim on the Xbox 360, a GameFAQs message board topic titled "Aiming with the Crossbow? Under [controls] in Skyrim.ini (Found in "My Documents\My Games\Skyrim") there are two entries. fMouseHeadingYScale=0.0100 fMouseHeadingXScale=0.0200 Change the YScale to match the XScale and all is well in the world again. Unofficial Skyrim Special Edition Patch; 0.5.4.1 : Serana now says more. https://www.nexusmods.com/skyrimspecialedition/mods/18524?tab=description, https://www.nexusmods.com/skyrimspecialedition/mods/1988, I'm using XPMSE skeleton. (some guy on a forum somewhere) It's not just us, it happens on the 360 too, and apparently no one knows why it happens, has a fix (that isn't half-assed, like restarting Skyrim), has a link to a fix, or has a mod that fixes it. But at long range the projectile will actually fly upward. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. privacy statement. Description: Wildcat is a streamlined, yet full featured combat overhaul. I don't try to predict that currently, I just try and get the crosshair close enough to what the normal game would do. Wildcat - Combat of Skyrim SE is a mod for The Elder Scrolls V: Skyrim Special Edition, created by Enai Siaion.If you end up enjoying this project please consider supporting it’s author through Patreon.. Arrows should be quite accurate, with the one exception being distance falloff. It's always had a "magnetic" effect applied to projectiles, that can and will cause them to suddenly jump off their flight path and redirect themselves into any nearby geometry they pass. Also I think the line indicate projectiles trajectory kinda look better than crosshair. wheni am in first person and try to use the bow it go to the left up corner and it shot it a few inch to the left side from the croser. This update is only save compatible if you have NOT started Dawnguard. Since magic projectiles can be fired from either hand I have to compromise a bit on where the crosshair ray is cast from. To use the debug version just overwrite the DLL in your skse plugins folder with the version attached to this comment and load the game. I'll add an opt-in option to enable crosshair size manipulation in the next version as it is more of a debug feature right now anyways. If you have started Dawnguard then you can try to update, but Serana may behave awkwardly. Assuming everything is working as expected then the problem is more to do with where I'm casting this ray from and I'll need to figure out a different method. Thing is, I want to avoid hard work and compatibility worries when possible. I'm not referring to how arrows travel up before falling down - I consider that to be part of Skyrim's design for them. Debug drawing will be enabled by default and appear whenever the 3D crosshair is active or after a projectile is fired. On the steam page for LE mod, there is a post of someone who claims to have tested the mod with multiple bows to conclude it does not work. Added AIM FIX automatic standby mode during the intro sequence (Helgen): if you start a new game the AIM FIX will be inactive (including MCM) until you escape Helgen. ". Some extra realism/immersion is also a plus. A bow will not deal its normal maximum amount of damage until finished being fully drawn. Without ENB, my result is in this video. Basically everything has been re-touched with the help of mods.. Suggested first reading: Skyrim Configuration Settings Guide Guide scope. With and without 3d crosshair. ~20 steps https://snipboard.io/8qM3a9.jpg I can't get the game to launch using the debug .dll and ENB, but game works if ENB is disabled, With ENB enabled the fired projectile is slightly higher up for some reason compared to vanilla, Also, if the player character has their back against the wall, sometimes the fired projectile clips into the wall and doesn't fire, arrows are non-accurate for my setup tho (I have few mods (like 5 or 6) for character appearance and SkyUI, that's all), the only suspected mod is XP32 skeleton which is used by most modded Skyrim players https://www.nexusmods.com/skyrimspecialedition/mods/1988, my game just crashes with debug .dll, but I still can provide some screenshots (SmoothCam default settings): It's the only way to reduce deviation of the hit point from the crosshair. Had you also toggled off auto-aim in some way? Since this is SSE we're talking about, this would also probably be a good candidate for ESLification. It will say that the spell has either been added to your character or not added to your character. +Bows Don't Creak SE - Bow Draw Sound Replacement +AIM FIX - combat camera with aiming control and exclusive crosshair fix +Summermyst - Enchantments of Skyrim It doesn’t happen in the video when I used the default animation (or is it AGO animation?). 9 9 Skyrim Project Optimization - Full Version.esm ... 123 7b Skysan_ELFX_SMIM_Fix.esp. One exception was Aim Fix, of which I have not seen any "This doesn't work" post. I use save game script cleaner to and it's been a great help since I update, add and sometimes remove mods quite a lot. I assumed it must be something I was doing wrong, same for bows, there is nice mod to fix Skyrim's bad aim and it helps a little bit, but would be cool if the author could add full compatibility Tweak makes arrows fly thru the crosshair and then fall (as in Oblivion and most other games), and not over the crosshair like it does by default, and make the archery feel a lot more like real archery. Provides total control over the crosshair position for archery and magic to match the hit point shift caused by … We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. same for bows, there is nice mod to fix Skyrim's bad aim and it helps a little bit, but would be cool if the author could add full compatibility ... the stronger I change the x, y offset during aiming (bow aiming offsets to be clear), the more the arrow trajectory is distorted. We’ll occasionally send you account related emails. Ditto. If it says it HAS been added, try the bow. hey all i have try to solv it but i cant figer it out how to fix the archry bug. All of the user-configurable settings contained within SkyrimPrefs.ini are listed and defined (or hopefully will be). But sneak crosshair isn’t affected by 3d crosshair like normal crosshair. Details: The Armor is craftable at the forge and requires the Advanced Armors Smithing Perk. Magic however is still a work in progress. It's the only way to reduce deviation of the hit point from the crosshair. I draw the bow before entering slow motion. Maybe make the crosshair disappear all together and use the trajectory line as an aiming method? After uninstalling things are bad overall with first person view (camera in clouds, camera on horse feet, bow aiming goes extra far, camera is bouncing around, ..) Make sure the DLL file from Data/SKSE/Plugins/FirstPersonPlugin.dll got removed properly. What are some of the Best Archer Builds for Skyrim? Already on GitHub? to your account, Same behavior happens with vanilla HUD and SkyHUD. An easier way to go seems to be just playing without any crosshair. I don't really want to download a big mod with lots of gameplay tweaks like Archery Gameplay Overhaul - I just want to fix the inaccuracy of 3rd person so I can aim properly in 3rd person on all classes. dont know why but cant get pics now i will try agin later. It doesn’t connected with the green aiming line instead it will be at wherever position I config with LIH. I much dislike the idea of auto-aim or aim-assist. Work fine in 1st person although the crosshair is flickering. Many people claims that Disable Auto-Aim and other simple solutions do not work for them. Character height is default 1.0, Archer gameplay overhaul. Thus, the Guide provides detailed, well-tested build instructions for a solid modding template. Make sure you are not using Joy of perspective skeleton. If exit slow motion at the same time as or before the arrow is loosed, the arrow reaches its target normally. The design of these bows looks very much like any other creation made by the Dunmer, so it does fit quite nicely into Skyrim. If bone hierarchy could affect aiming then does custom animation affect it? The damage of a bow varies from bow to bow, with the Long Bow being the weakest and Dragonbone (Dawnguard only) being the strongest. All I need is to just disable that auto-aim. I draw the bow before entering slow motion. 8 8 Unofficial Skyrim Special Edition Patch.esp. https://www.nexusmods.com/skyrimspecialedition/mods/18524?tab=description. Skyrim.esm Dragonborn.esm Dawnguard.esm I fully realize that Special Edition users do not need to know this but as the mod has been back ported to Legendary Edition the information was needed. No amount of Setting fiddling has changed anything. ... Skyrim Se Permanent Fov Fix. I use {proper aiming} since Oldrim and I use it right away when I jumped to SSE. The trajectory and speed of arrows are independent of a character's skill level in Archery; only damage increases with skill level. 31.4k 68 68 gold badges 228 228 silver badges 428 428 bronze badges. Though I might be too skeptical in that there are actually more of them satisfied with these mods :( I will try this and the ini tweaks at the post section if I cannot find more credible solution. Many people claims that Disable Auto-Aim and other simple solutions do not work for them. Then you don't have to worry about arrows deviating from crosshair. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. You can toggle the debug overlay on and off by pressing the insert key. Drawn bows can be cancelled by pressing the 'Sheath Weapon' button. Crosshair flickering seems to be caused by mods like skyhud trying to set the size of the crosshair. (Assuming Requiem hasn't already). The reported issue was a messed up aim if the mod is uninstalled while in 3rd person. Thanks! Not just magic but arrows are affected also. It's just a plugin, no .ini tweaks or the like required. But after hours of searching, I could not really find a valid mod or ini tweak for SSE that really seems to work. I turn off every option in AGO MCM menu, Arrow tilt up angle is set to 0.7 in ini file. This does occur when I am certain that the bow is fully drawn, i.e. It happen if 3d crosshair is disabled. It could be anything. That's a glitch? Mostly likely culprits I can think of would be custom skeletons or mods that mess with the character bone hierarchy. +Bows Don't Creak SE - Bow Draw Sound Replacement +AIM FIX - combat camera with aiming control and exclusive crosshair fix +Summermyst - Enchantments of Skyrim :), Press J to jump to the feed. My main goal when modding Skyrim has always been to turn it into a hardcore RPG.This means high difficulty, graphical fidelity and all the little details that go along with it. Enable 1st person arms for bow (if you are using the bow mostly). ~10 steps https://snipboard.io/24Q17r.jpg This wouldn't be so obnoxious or noticeable if they were only attracted to npcs, but they do this with any mesh in the game that has clipping. This guide is intended to be the comprehensive reference to all settings found within SkyrimPrefs.ini file for The Elder Scrolls V: Skyrim Special Edition game. Arrows that are misfired accidentally before firing the bow result in a damage penalty. Released at: 12/11/2020. 124 7c PCE - No Custom Music patch.esp.
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